For the final scene, after my last render of it, I decided that the lighting could use some improvement from the basic stage it was at. So I looked into different lighting solutions and tutorials and came across this tutorial. I really liked how the program set the lighting depending on the time of day […]Read more "Hansel & Gretel – Final Scene and Lighting experiments"
I successfully modelled and textured the candy house for my Hansel and Gretel scene! 🙂 And with that done, I was ready to create the final scene for my 3d assets! To create the final scene, I used a few planes to make the background and did some very quick drawings to represent the forest […]Read more "Hansel and Gretel – Cottage and Final Scene"
Efficient modular workflows are important in making things faster and easier for designers of characters and scenes in film and game. It was also something that I needed to consider in order to complete all of my specialisation as quickly as possible, mainly, the characters. When creating the characters I made sure that the two […]Read more "Efficiency of Design & Final Modelling – Hansel and Gretel"
Texturing models for games and movies has always been a huge task, requiring mountains of work to complete diffuse maps, normal maps etc for the models. Not to mention, the different versions of these maps that have to be created for the different environments and lighting conditions that each material and different part of the […]Read more "PBR (Physical Based Rendering) and How its Changing the Industry"
Creating the Hansel and Gretel Models was something I was nervous about at first, however once I got stuck into the work, I completed it rather quickly! All models for the final scene are created now 🙂 Now they just need unwraps and textures before I place them in all together! Modelling the characters was […]Read more "Hansel and Gretel – Modelling"
Any current fans of the Pokemon Series will be aware that when Pokemon X & Y was released back in 2013, it changed the plane of Pokemon games for good. Awakening a new found excitement and sense of adventure in old players and new. Many reviewers of the game spoke of how amazing the new […]Read more "Pokemon X & Y – A New Plane of Adventure in the Pokemon Series"
There was a large quantity of collaborative work I completed this trimester, including the class project and the games group I worked with. Because of this it was important that there were always backups for files and that folder structures were very important. However throughout this trimester I realised I didn’t follow any naming conventions […]Read more "Technical Frameworks and File management"