Texturing models for games and movies has always been a huge task, requiring mountains of work to complete diffuse maps, normal maps etc for the models. Not to mention, the different versions of these maps that have to be created for the different environments and lighting conditions that each material and different part of the […]Read more "PBR (Physical Based Rendering) and How its Changing the Industry"
Any current fans of the Pokemon Series will be aware that when Pokemon X & Y was released back in 2013, it changed the plane of Pokemon games for good. Awakening a new found excitement and sense of adventure in old players and new. Many reviewers of the game spoke of how amazing the new […]Read more "Pokemon X & Y – A New Plane of Adventure in the Pokemon Series"