It’s been a while since i’ve made a blog, sorry about that! I haven’t been sure about what to post and what not to and then kept forgetting to post at all. But I’m ready to pick up the slack haha. Recently the studio classes at college were all assigned to work on a piece […]Read more "Cave in the Sky Project Work"
After fixing the skinning for my first animation, completing the second animation was quite simple actually. After animating the rig, there weren’t any deformities in the skinning which was a big relief. In the end, the second animation wasn’t imported into the game because there were enough issues as there was with the first one. […]Read more "Creature Design Pt. 6 – Animating and Exporting"
After unwrapping my creature in 3dsmax, I needed to import my little guy into mudbox so that I could paint on the model! I chose to use mudbox because, being a very visual person, I find it difficult to paint textures away from the model and having to worry about whether things will match up […]Read more "Creature Design Pt.5 – Texturing and animating"
It’s been a while since my last post! I’ll admit i’ve been very slack with blogging and I need to update much more often. Since my last creature design post I’ve recieved feedback from my lecturer Steve and adjusted my model so it’s finally complete! The biggest adjustment was fixing some stray vertices that weren’t […]Read more "Creature Design PT.4 – Modelling and Unwrapping"